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Death road to canada review1/8/2023 ![]() ![]() Having lots of food and gas can be especially helpful when you come across traders selling things like weapons and want food or gas as payment.Īs a native Floridian myself, I’d like to take a moment to offer personal advice from the heart. When you’re on the road you will quickly consume gas, medical supplies and food so you need to stock up. Throughout the game you have to make semi-frequent stops at grocery marts, apartment buildings, gun shops, etc. It’s going to be a bumpy ride for our pixelated survivor.Įach character can start by themselves or with a buddy. And if you’re not up on your geography, Florida to Canada is a long-ass cross-country trip – over 2,000 miles. It’s your goal to make it all the way from Florida to Canada surviving the onslaught of the undead, bandits, inclement weather, lack of supplies, and everything else the journey throws at you. The dead are everywhere and your survivor (randomised or created by you each game) has heard that there is salvation in Canada. has been ravaged by the zombie apocalypse. Dying to leaveĭeath Road to Canada is a “randomly generated road trip simulator” from RocketCat Games. After all, what’s the safest place to be during the zombie apocalypse? The living room. You won’t be disappointed when you see those pixel zombies on your big TV while lounging on your couch. It’s about time our console-only brethren could enjoy the zombie-killing road trip adventure. My enthusiasm wasn’t because I lack the ability to play Death Road to Canada on PC, but was simply because it has been almost two years since it first released. And with regular updates, I have no doubt that it will only get better.When I heard that Death Road to Canada was being brought to consoles all I could think was, “finally!” At $16.99 on Steam (Canadian, of course), it might seem a bit steep for what was originally a Kickstarter game, but after playing it I would say that price is about right. Overall though, I enjoyed (and am enjoying) my time with Death Road to Canada. I actually found the music to be vaguely distracting, and it seemed to get very loud during the zombie-killing sequences – maybe it was me, but I turned it down a few times. We have seen these things many times now, from many little games, and Death Road is not particularly unique in that regard. I would praise these aspects highly as well, except that this is becoming almost the norm for indie games nowadays. It does indeed have a humorous attitude that can be amusing at times (“Cool it” is an answer to almost every conversation, for instance). Much has been said about Death Road to Canada’s whimsical attitude, retro look and funky music. Overall, this game has a depth and complexity that one wouldn’t expect from a “cute retro roguelike.” There is also the occasional “town” or camp to stop in to, where you can purchase items and upgrade, although I found that the prices here, at least as far as I got, were too steep to be worth it. There is also an RPG layer to the game, where your various group-members have skills that not only affect their success at certain tasks, but can be upgraded with experience (but again, might be just as quickly eroded randomly by a surprise event). I decided to create famous people for my play-throughs it was a weird thrill to see Donald Trump wading through legions of famished undead, clearing a violent path through them with a pipe-wrench, and desperately smashing vending machines for hamburgers. For one thing, you can completely customize the look and name of your character – literally put yourself into the action if you like. That’s good let’s hope that they continue to tweak the game and make the RNG more balanced and fair (for example, some POSITIVE random events would be nice…).ĭespite that frustration, though, Death Road to Canada will keep you coming back to play it again, because it just has so much to like. Now, to be fair, RocketCat Games seems to have every intention to address this and other issues with updates – in fact, one came out just before I wrote this review which apparently reduces the RNG occurrence of vehicle problems. None of this was under my control in any way, and what is most irritating about the random occurrences is that they seem to be overwhelmingly negative I rarely had a good thing happen to me, it seemed. So just like that, I went from having a strong crew, with a working van, to a demoralized, weak crew running awkwardly down the highway like a bunch of schnooks. Then, I was told that the van broke down out of the blue. ![]() Then, the RNG events kicked in: my group was apparently plagued by ants while they slept, which lowered our health and morale – A LOT. Case in point: I was going along nicely, having just come out of my last encounter with the walkers with lots of extra supplies (and my new aforementioned canine companion).
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